CompositionCompositionMethodsadjustSourceGainclearcompositeAudibledrawBackgroundstartContextstartPlayingstopPlayingPropertiesbackcolorbufferemitterpreloaderquantizevisibleContextConstructorsconstructorAccessorsgainsecondsadjustSourceGainadjustSourceGain(clip: Audible): voidParameterclip: AudibleReturns voidbackcolorbackcolor?: stringbufferbuffer: numberclearclear(): voidReturns voidcompositeAudiblecompositeAudible(clips: Audible[]): booleanParameterclips: Audible[]Returns booleanconstructornew Composition(object: CompositionObject): CompositionParameterobject: CompositionObjectReturns CompositiondrawBackgrounddrawBackground(): voidReturns voidemitteremitter?: Emittergainget gain(): numberset gain(value: number): voidReturns numberParametervalue: numberReturns voidpreloaderpreloader: Preloaderquantizequantize: numbersecondsget seconds(): numberReturns numberstartContextstartContext(): voidReturns voidstartPlayingstartPlaying(time: Time, clips: Audible[]): booleanParameterstime: Timeclips: Audible[]Returns booleanstopPlayingstopPlaying(): voidReturns voidvisibleContextvisibleContext: VisibleContext